

The iOS version was released on December 11, 2011, on the App Store. The SNES version was released fast on PAL territories in the second quarter of the year 2011 via the Wii's Virtual Console service. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as part of the Final Fantasy Chronicles in 2001. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. It is the first game in the Chrono series. We know you can do it - and we’ll be here to buy it all over again when you do.Gamepad Chrono Trigger ( クロノ・トリガー, Kurono Torigā ?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. So again, Square Enix: bring Chrono Trigger to modern consoles. I truly believe that, and I know I’m far from alone in feeling that way (look, here are some terrific words to that effect, from a past professional life of commissioning such pieces). It’s as important a game, as important an RPG, as anything from the Final Fantasy franchise. Konami, if you’re reading this: same argument applies.) But Chrono Trigger? It still looks incredible (that pixel art - the fixed version of it - hasn’t aged at all), it plays intuitively, its music is beautiful and its story - spanning time from the birth of mankind to the apocalypse itself - is utterly captivating from start to finish. Sometimes I can look at the games I’d personally love to see make a comeback - the likes of Snatcher, Moonstone: A Hard Days Knight, and Sensible Soccer - and understand why they’re probably best left in the past.
